Beginner's Guide

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Main Systems[edit | edit source]

Activity Points[edit | edit source]

Activity Points; CP (Combat Point) and DP (Dungeon Point) are a sort of Content Token.
CP and DP are earned through completing specific gameplay tasks.
These tokens can be used to purchase a variety of items from shops that accept CP and DP as a form of payment.


CP and DP are earned on a specific character and can not be transferred to other characters.


DP can be obtained in the following ways

  • Completing Stage 2, and 3 (repeatable), of any Monster Hunt.
  • Any dungeon mid-boss/final boss. (Must loot corpse)

CP can be obtained in the following ways

  • Killing opposing faction players. (Reward based on opponent's rank, and modified in certain areas)
  • Killing bosses in Basel Gorge. (Sak, Blob, Ursuta, Akasys)
  • Rewards for participating in any instanced PvP Activity. (Siege of Castra, Peninsula War, and Certanon Arena.
  • Given out as a weekly prizw for a high PvP rank.


Combat[edit | edit source]

Combat in Bless Online steam version consists of the use of Stance Skills (also known as Combo Skills) and Non-Chain Skills.

Stance Skills[edit | edit source]

Base Stances:

There are six different base stances for each class. These stances and the skills within them are predetermined and not customizable by players.


Stances1.png


Players can equip up to two of these base stances at a time, but only one is active at any time. In order to swap stances players can click on the inactive stance in the UI or press the default tilde key ( ` ). Base stance UI looks like this.


StanceUI.png



Stance Skills (“Combo Skills”): Each base stance consists of three predetermined stance skills. These skills are shown in the hotbar with default hotkeys “1, 2, 3”. Just like base stances, players may need to meet some level requirement in order to unlock a specific skill and even skill combos which we’ll explain next.

After successfully performing a stance skill (meaning the skill hits your target), a combo window will open, allowing you to perform additional “combo” skills. These combo skills are only available after successfully performing the base skill and it looks like this:

Potentially, there could be up to three combo skills available to perform (it all depends on the base stance that’s currently active). These skills can be performed through the combo skill hotkeys, defaults to R, T and Y. After successfully performing a combo skill, it could potentially open another combo skill, usually only allowing one additional option or “finisher” skill. As an example, players may choose to perform base skill “1”, then combo skill “Y”, and lastly end the combo with finisher “Y”. Players are able to see the exact breakdown of their combo skills through the tactics menu (default “K”)

To bring it all together, we’ll look at the Paladin base stance called “Sacrifice Tactics” which contains the following skill tree.


Combo Window: As previously mentioned the combo window only appears if a skill successfully hits an enemy (or healing allies). If a skill misses, the combo window will not appear thus players are not able to perform the following combo skills. Once a combo window is open, it can be closed in the following ways: Player is stunned, launched, incapacitated, or any form of CC which stops player actions. The combo time runs out, this timer varies per base stance, classes, etc. The player performs a non-stance skill, which we’ll get into next! Upgrades: Each base stance and stance skill can be upgraded up to five times by using Stance Gems (acquired through leveling). There are two different paths players can take when upgrading these skills, left or right. Once a player starts upgrading either of these paths, they must continue to do so (if you go left, you have to keep going left). Upgrades can be accessed once again through the Tactics menu and by clicking on any skill.

Such as the skills themselves, players may need to meet a level requirement before they can upgrade a skill. Skills will reflect their upgrades through glowing circles to the left or right of the skill icon (depending on which path the player chose)

Upgrades usually provide small improvements to the skill, as a quick example, Paladin’s Sacrificial Plea can be upgraded left to “increase healing by 5%” or right to “increase range by 1 meter”.

Non-Chain Skills There are eight different non-stance skills available per class. They can be accessed through the tactics menu -> Non-Stance Skill tab. Here’s an example of how the Paladin’s look like.

However, only four of these eight skills can be equipped at a time. Equipped non-stance skills are available through the skill hotbar, default keys are 4, 5, 6, and 7.

In most cases, non-stance skills are non-combat related skills that provide buffs or utility to the players and tend to have higher cooldown. As previously mentioned, performing a non-stance skill will interrupt any combo you may be performing from stance skills. Just like stance skills, non-stance skills may require the player to be a certain level before being able to use it.

Upgrades: Players are able to upgrade non-stance skills through the tactics menu through the use of “Non Stance Gems”. There are three potential paths players may take when upgrading these skills, once a player decides to go a particular route, they must continue to do so. For the purpose of this guide, we’ll call these Top, Center, and Bottom.

These non-stance skill upgrades tend to be more meaningful than those of stance skills. As an example, we’ll look at Paladin’s “God’s Wrath” center upgrade, “Increases Attack and Spell Power by 30% but decreases buff duration by 20 seconds”. As you can see, this upgrade has a significant change on this skill.

Dungeons[edit | edit source]

Dungeons in Bless are instances that belong to an individual player, or a party of characters.


Dungeon Entrance Conditions

Entrance to any dungeon requires that your Gear Score meet the threshold for the dungeon in question.
You may not enter a dungeon in a raid, except for Patala Raid.
Each dungeon may only be entered a certain amount of times per day/week, and has it's own cooldown for entry. (30 minutes)